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Nerdarchy > At The Gaming Table  > Weird D&D Monster Lore Deep Dive: Cloakers
5E D&D

Weird D&D Monster Lore Deep Dive: Cloakers

Creature-Touched Heroes: Fey (D&D & RPG Guide)

 Cloakers Are Predators That Learned How to Become Objects

Cloakers do not hide behind rocks.
They hide as furniture.

A cloaker’s most famous trait is its appearance:

A dark, leathery shape resembling a cloak or manta ray.

But this is not coincidence.

This is biological camouflage taken to a horrifying extreme.


The Official Weird Lore (Yes, This Is Canon)

Cloakers appear across multiple editions, including AD&D Monster Manual, 3.5 Monster Manual, and 5e Monster Manual.

They are described as:

  • Naturally resembling dark cloaks

  • Lurking on cavern ceilings or ledges

  • Waiting motionless for long periods

  • Ambushing prey by dropping and enveloping them

  • Feeding by draining blood

Notably:

Cloakers do not simply “use” shadows.

They look like mundane equipment.

Source:
Monster Manual (5e), Cloaker
Monster Manual (AD&D 1e), Cloaker

No illusion.

No shapeshifting.

That is their natural form.


Evolutionary Horrordungeons and dragons monsters

Most predators evolve:

  • Speed

  • Strength

  • Venom

  • Armor

Cloakers evolved:

To look useful.

They resemble an item adventurers expect to find.

Which implies:

Generations of cloakers that were better at mimicking cloaks survived more often.

This is natural selection… pointed directly at humanoid behavior.


They Don’t Hunt Beasts

Cloakers overwhelmingly target:

  • Humanoids

  • Dwarves

  • Elves

  • Humans

  • Underdark civilizations

Not deer.

Not livestock.

Not giant cave lizards.

They evolved around tool-using prey.

🧠 Cloakers are shaped by civilization.


Built to Suffocate, Not Just Kill

Cloakers:

  • Envelop the head

  • Restrict breathing

  • Blind victims

  • Drain blood while smothering

This method suggests:

They are optimized to incapacitate thinking creatures that panic.

Not animals that thrash.

Psychology is part of the kill.


How GMs Can Use This Lore

1. Make Gear Feel Unsafe

Players usually trust:

  • Cloaks

  • Tapestries

  • Hanging fabrics

  • Dark drapes

Introduce subtle paranoia:

  • A cloak on a hook moves slightly

  • A “tapestry” breathes

  • A pile of discarded cloth twitches

Never overuse it.

One good scare lasts ten sessions.


2. Show Ecological Evidence

D&D shadow

The fifth edition Dungeons & Dragons Dungeon Master’s Guide describes “The Shadowfell, also called the Plane of Shadow, is a dimension of black, gray, and white where most other color has been leached from everything. It is a place of darkness that hates the light, where the sky is a black vault with neither sun nor stars.” [Image courtesy Wizards of the Coast]

Areas with cloakers might contain:

  • Skeletons missing cloaks

  • Blood-stained hooks

  • Abandoned camps with intact packs but missing clothing

  • Ledges with dark “cloth” shapes

Let players realize too late.


3. Cloaker Territories

Cloakers may:

  • Claim ruined fortresses

  • Nest in abandoned halls

  • Live near trade routes

  • Haunt ancient armories

They don’t need lairs.

They need foot traffic.


How Players Can Engage With This Lore

1. New Dungeon Habits

Players may:

  • Poke hanging cloth

  • Burn tapestries

  • Avoid wearing loose cloaks

  • Toss rocks at suspicious shapes

The dungeon becomes interactive again.


2. Moral Ambiguity

Cloakers are not demonic.

They are animals.

Killing them isn’t heroic.

It’s pest control.

That tone shift matters.


3. Character Reactions

A survivor of a cloaker attack might:

  • Hate enclosed spaces

  • Refuse to wear cloaks

  • Panic when cloth touches their face

  • Sleep sitting up

Small scars build character depth.


Campaign Ideas Sparked by Cloakers

  • The Cloak Plague: Trade route plagued by “cursed cloaks”

  • Living Wardrobe: A noble house where the entire wardrobe is cloakers

  • The Cloth Cathedral: Abandoned temple full of hanging “drapes”

  • Evolution Gone Wrong: Wizards experimenting with cloaker breeding

Each leans into impersonation horror.


Why This Lore Is So Effective

Cloakers violate a core assumption:

Objects are safe.

Monsters are dangerous.

Furniture is not.

Until it is.


The Quiet Horror Beneath It All

Many monsters disguise themselves.

Cloakers do not disguise.

They are the disguise.

They didn’t learn magic.

They didn’t bargain with demons.

They simply evolved into something you are conditioned to trust.

And that might be the most unsettling thing of all.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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